TITLE: UNITY GAME DEVELOPMENT SCRIPTING

PUBLISHER....: PACKT                LANGUAGE......: ENGLISH
LINK.........: http://is.gd/FOB8IG  RELEASE TYPE..: RETAIL
FORMAT.......: EPUB                 RELEASE DATE..: 2015.02.10
ISBN.........: 9781783553631        STORE DATE....: 2014
SAVED.MONEY..: 41 DOLLAR            DISKCOUNT.....: 01 x 05MB

AUTHOR.......: KYLE D'AOUST

Write efficient C# scripts to create modular key game elements
that are usable for any kind of Unity project
About This Book* Write customizable scripts that are easy to
adjust to suit the needs of different projects* Combine your
knowledge of modular scripting elements to build a complete game*
Build key game features, from player inventories to friendly and
enemy artificial intelligenceWho This Book Is For
If you are new to Unity scripting and want to learn simple and
modular code and advance your knowledge to the next level, this
is the book for you.
In Detail
The intuitive and powerful Unity game engine is one of the most
widely used and best loved packages for game development. Unity
scripting is an essential but challenging skill to master in
order to create custom game elements. Learning modular scripting
allows you to rewrite as little code as possible as you deploy
your scripts to multiple projects and work easier, quicker, and
more efficiently than before.

In each chapter of this book, you'll learn how to script new game
elements. Beginning with making custom controls for the keyboard
and mouse, as well as the Xbox 360 Controller, you'll then get to
grips with more complex systems such as inventory, data saving,
and artificial intelligence. As you create these elements, you'll
also learn how to make your scripts simpler and easy to use. This
will allow drag-and-drop deployment, which is to be used by
designers and nonprogrammers. Finally, you'll combine all of your
newfound skills to create your own complete game project.

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